Sunday, December 22, 2019

Video Games Encourage Teen Violence Essay - 1262 Words

Video Games Encourage Teen Violence A sniper perched high in a eagles nest zooms in through his scope to the head of his enemy, pulls the trigger, the enemy falls to the ground headless. This is a image that is common in the world of war, and now in the world of video games. Teens all over the world have become completely addicted to first person fighting games. With technology as great as it is today game makers are able to designed games that are so real it is truly scary. Millions of teens ( mostly male) play games in which they walk around various levels picking up weapons and killing ruthlessly their opponent. In the same day, we have teens walking around schools killing classmates ruthlessly. As an avid video game player I admit†¦show more content†¦In the 90s two of the probably most influential video games of the decade were introduced. Doom, and Quake they were first person shooters in which you went level by level slaughtering your opponents. With the onset of the internet, the companies who made D oom, Quake and others made their games available for anyone to download trial versions via the internet. Along with downloading the video games, gamers where allowed to play other players across the world. Another huge game that had plenty of violence and gore in it was the arcade smash Mortal Kombat. The public finally realized how violent video games were when this game was released in 1994 for home consoles. The publics concerns led to congressional hearings in order to set up a rating system for video games similar to the rating system used in movies and television. ( 375) After the hearings a definant rating system was set on all games in order to prevent young children from viewing the bloody violence seen in games. The rating systems ranged from; E for everyone, T for teens and M for mature. Today violence is apparent in thousands of video games. The question now is, where does the American public stand on this issue? 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